![]() I never bothered to check until well afterward if it was actually faster for a human player my tests showed that presuming my execution of level 4 was close to optimal for a human, it was actually 20 seconds faster to do level 5 instead, so I save time even with my sub-par execution of the Big Blag battle. ![]() Surf City (Level 5): From the "Do Your Own Damn Homework" Department: I wrote in my previous comments that I took the route 1-3-4-6 through the early part of the game because it's what the tool-assisted guys (Primarily Phil, Genisto, and FODA) did. Levels 1 and 3 don't change too much, so I'll pick up level-by-level commentary with: Anyway, this run benefits from being six months after the now obsolete run, as I've learned a few things since then. And no, I don't know why the screen is so jittery.a side effect of using an RF switch perhaps, or the fact that this is actually a copy of the original run. The run that this obsoletes was really a C run at best, perhaps a C+ if I'm feeling generous with myself (And it amused me when people drooled over it simply because it was Battletoads being beaten it was really only on SDA by virtue of being a sort-of-speed run that was on the same tape as my Zelda II New Game + run.) In contrast, this improvement is a solid A. Available in three versions: low quality, normal quality, and 60fps high quality. Speed run of Battletoads done on about June 25 2005.
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